Continuing with 3D…

Though I’ve been dabbling in 3D here and there, I spent today modelling a Mauser C96 pistol.

3D Mauser

 
I used a picture of a Mauser on a plane as a guide and gained the approximate weapon measurements as well. I wanted to go into more detail this time around, more so then I have done with other models. However, I still need to learn proper topology, my model has far too many engons [polygons greater than four sides]. With this in mind, I’m getting closer to better looking models.

Mauser light test

….except that the turbosmoothed model looks like it’s ready to melt.

Continuing with 3D…

Air Beam Advert – Second Edit

I revised the text again, spacing it closer together and closer to the central point, and even adding a little beam based on my tutor’s advice, as well as a slightly different view when the beam fires out of the ground, inspired by the Pyrats cinematography. It never occured to me before but the idea was so simple.

I didn’t want to just have a plain mountain landscape, so I threw in a cow with a bit of movement to liven the scene up. The beam itself looked a little boring so I added some accents, swirls and the like as it comes out to give it a bit more life. It’s a little longer as a result but I feel it’s got a more smoother and professional finish

Air Beam Advert – Second Edit

The Achievement of Amy Johnson, a non-fiction animation.

At the beginning of this semester we were tasked with creating a non-fiction animation around a subject of our choosing. Having so much free reign, I toyed with a few ideas. Initially, I was going to do an animation of most successful and most unsuccessful space launches, depicting the facts, the spacecrafts and showing what happened. Though this would’ve required a great deal of time consuming research, the number of space launches since 1950’s documents in the 100’s and that doesn’t take into account the unsuccessful ones. I’d also have to draw the various rocket ships and their intricacies.

This idea fell through, it was a lot of work for not a very interesting piece. I thought with the City of Culture thing still going on I could leap onto one of Hull’s Heroes and perhaps look at their lives. Two immediately sprang to mind, William Wilberforce, a man that abolished slavery, and Amy Johnson, Britain’s finest female aviator. Given how much of a spot light William has compared to Amy, I decided to animate her story.

I whittled down the facts of her life to the important details, the 11,000 mile flight that made her famous, and her tragically early demise.

I thought of a few ideas, including a moving timeline to keep things simple, but I ended up story boarding something that appeared a little more dramatic.
Amy storyboard
Amy storyboard
With the initial idea on paper, I got to putting the animatic together;


This was to simply give me a basic idea of timings and movements. I spent a good five days of non-stop working to get this piece finished, including adding in the text after flash in premiere as well as some visual effects to give it a more realistic flow. I went to incompetech.com to get some royalty free music and eventually decided on a piece titled “Americana”. The theme and style best reflected the time period in which Amy lived. “For the Fallen”, “Private Reflection”, “Eternal Hope” and “The Descent” also made the short list, but I felt these pieces were either too modern, too epic or too melancholic for the animation. Americana best reflects the tale of inspiration that is Amy Johnson’s life.

I’m very pleased with the final outcome, though some clipping and lack of finesse is noticable in the moving parts, I may go back and correct those in time.

An interesting thing to note, was when I moved this into Premiere, the entire thing had been shot almost entirely on twos (Essentially it was made at 12 frames a second). This was for ease of timings, for small movements frame by frame isn’t necessary. However, it did effect the outcome negatively for Jason’s take off and the Bail Out scenes, I slowed the action down in premiere to give greater emphasis on these defining points, but if you slow 12 frames a second down anymore, the gaps become incredibly noticable. I reopened it in flash and edited the frames in those scenes, inbetweening until it was at a full 24 frames a second, just for those two scenes. The result is a much smooth finish when the time is slowed down.

I e-mailed Hull Museums about this piece, I figured simply having it sit on youtube isn’t enough, so I got proactive. Hopefully they’ll get back to me with some enthusiasm for showing it, I’m just not sure where, Amy Johnson doesn’t have a dedicated museum unlike William Wilberforce.

The Achievement of Amy Johnson, a non-fiction animation.

First Commission.

I was recently commission to create an artistic piece for an already existing character on Neverwinter Night’s server known as Ravenloft. I was given the character’s description as well as a few stock images to best decribe their appearance;

“Would you be able to draw this character for me, please? She is quite a challenge, for reasons that will become apparent.

This edit shows her pegleg, but not the arm that goes out of view, which is a metal appendage from the elbow down, coloured gold and platinum. Here’s a good face shot, showing her eyes drained of colour (except the irises).

As the bottom picture shows, she often wears black (a long gown with a laced bodice and flowing skirt).”

“Her full name is Sheridan Darcy Eliana! I think a thoughtful position, perhaps seated looking down, but with her face still in view if you get what I mean? If you could try something a bit more realistic, I love what you have done so far and I think something a little more ‘real’ looking would be very effective!”

These assisted greatly in the development process;

Sherry 1
Sherry 1
Sherry 1
Sherry

I felt none of these angles were right, but I began creating the image from scratch in photoshop and sent the development to the client for a review to see if it was to their satisfaction.
Sheridan-Darcy-Eliana-wip

“Oh, thanks! I really like how it looks so far!”

With that in mind, I polished off the final piece and we agreed on who get’s rights to what.

“If you are satisfied then I shall also show off the pic on the forums along with my development work. Some sketches and stuff you might be interested see. I’ll just repeat for good measure, we both have rights to the picture, you can use it however you wish, you can even edit it, say if you want to put it in a signature. If you plan on posting it anywhere else then simply credit me, preferably by linking to my blog (Morningstaranimation.wordpress.com). If I post it anywhere other than here, then I’ll state the character idea isn’t mine, simply the picture.”

Sheridan-Darcy-Eliana-final

First Commission.

A inital showreel draft

This showreel is composed of the 2D animation that I’ve made throughout my life. It’s already lacking as it only shows a few bits of work I’ve done since I started this course (because I’ve not done as much as I could’ve). I only just recently learned how to properly export flash footage and premier footage. SWF’s can be imported into premier rather than as AVI files, that way, no quality is lost. Another note is, there is no contact information, simply my name and that it’s a showreel. I used Kevin Macleod’s music from incompetech, a song called “The Descent”. Over the next few months, I’ll be developing some straight through and key framing animation that has a much more impressive visual aesthetic to input into my showreel, it won’t have any narrative, they’ll just be 10 second shorts showing off the twelve principles in some form or another, without pointing it out specifically in the animation ofcourse, it should be made visible.

A inital showreel draft

Contribution to HSAD in house gamejam

Alright, so I only went to one out of the two days. With the theme of life in mind, we threw a few ideas back and forth, and eventually came to the idea of a mutated plant that fired seeds at birds to defend his non-mutated brethren. The longer he defended his flower brothers, the bigger they grew, the more seeds they provided for ammo. I created and animated some 2D sprites for the character, with the working title of  “Squidgy”.

squidgy

Contribution to HSAD in house gamejam