The brief needs to cover scenarios related to
Project Management Strategies: Evidencing the order and flow of their design process. (Research, Documentation, Concept, Storyboard etc)
Group Working: Group tasks and delegating of projects based on skill, and seeing whether or not this is taken into account
Pitching and presentation Technique: Weekly presentations to show progress so far
Documentation: Clearly labelled and written. Preferably filled out over the length of the project rather than at the last minute.
User/Audience testing: Receive ongoing feedback on concepts/storyboards/animatics from like-minded creatives and show how they’ve taken them into account.
Futures/Technological/contemporary practise: Effective use of modern tech as used by their industry of choice.
Client related work: Working within boundaries and standards set by the client.
Evaluate and formulate an appropriate response to a context brief
Realise practical work through the command of suitable creative and production processes and/or techniques
Synthesise and evaluate research knowledge and experience relating to current industry contexts and practise.
Brief: Daring Duo
Year 1 students are to create a character duo that work together to achieve a goal (Crimefighting, chaos, heists, etc), the Duo can be of any race and gender, so long as they come up with an appropriate reason to do so (As an extra challenge, students may wish to create the duo from anything other than human), the duo must also compliment each other’s strengths and weaknesses. The end product must be suitable for media relating to the student’s field (graphic novel/comic for illustration, film and tv, games design, animation) in adult related entertainment.
Part 1: As a group, brainstorm and concept at least twelve character ideas. No need to focus on deep backstories that make the character what they are, instead look at and summarise the main points about them;
Name, Sex, Race, Age, Build, Skillset, Personality type, etc.
Feel free to expand on these, they are simply examples so you could even add your own.
If drawing helps visualise additional characters then it can be done, but it’s not vital at this stage as it’s not the main focus.
Consider reading Dave Perry’s Game Design book to get a grasp on character archetypes and compare them against already existing characters that have similar personalities to your own.
Part 2: As individuals, pick two characters from the pool and specify what kind of duo they are to be and why, you are then to pitch the idea and, if accepted, develop it further by composing images and concepts of the character designs. They should be depicted performing at least one active action (ie. running/leaping) and one passive action (ie. sitting/lying down). The final character designs must then be shown at a presentation.
Part 3: The client has changed and now so has the audience, make changes to the characters to make them more suitable for a young audience. Take into account the standards of TV broadcasting as well as the suitability and relatability of the characters. Present your edited designs in the format that they would most likely be displayed in.
Consider reading up on Ofcom broadcasting standards, especially for protecting under eighteen’s.